How can I import my part animations and camera animations into KeyShot?

KeyShot will import basic part and/or camera animations from certain CAD applications via direct import or plugins. Below you will find a list of supported applications and a list of plugins that transfer animation data. For information on how to bring in deformable animations into KeyShot, click here.


Direct Import

This is a list of supported CAD applications and the file format required in order to bring your animations into KeyShot.

Alias (.wire)

Creo/ProE (.asm WITH .fra)

Maya (.mb, .abc, .fbx)

3DS Max (.fbx)


This is a list of plugins that will transfer your animation data from CAD to KeyShot.

3DS Max





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