UV mapping of Texture Maps when exporting to GLB/GLTF
B
Brian Stelmarski
started a topic
almost 2 years ago
We're not familiar with GLB files, but have a project where it's now needed. I have an object that requires a graphic label applied. When exporting to .glb, my textures and materials aren't exporting with the object.
A window pops up stating that texture maps must be UV mapped to work with the gltf format.
Any help / direction would be appreciated.
thanks
1 Comment
Justin Adams
said
almost 2 years ago
Hello Brian,
Thank you for contacting Luxion KeyShot.
This is correct, We do have a UV unwrapping tool in KeyShot 9 and having the model UV unwrapped is required for applying a texture to the exported the file as GLB. Here is a quick video on how to use the UV unwrapping tool in KeyShot: https://www.youtube.com/watch?v=MXSODhK_VS8
Once you do this the exported file should be good to go.
Brian Stelmarski
We're not familiar with GLB files, but have a project where it's now needed. I have an object that requires a graphic label applied. When exporting to .glb, my textures and materials aren't exporting with the object.
A window pops up stating that texture maps must be UV mapped to work with the gltf format.
Any help / direction would be appreciated.
thanks