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UV mapping of Texture Maps when exporting to GLB/GLTF

We're not familiar with GLB files, but have a project where it's now needed.  I have an object that requires a graphic label applied.  When exporting to .glb, my textures and materials aren't exporting with the object.  


A window pops up stating that texture maps must be UV mapped to work with the gltf format.  


Any help / direction would be appreciated.


thanks

1 Comment

Hello Brian,

Thank you for contacting Luxion KeyShot.
This is correct, We do have a UV unwrapping tool in KeyShot 9 and having the model UV unwrapped is required for applying a texture to the exported the file as GLB.  Here is a quick video on how to use the UV unwrapping tool in KeyShot: https://www.youtube.com/watch?v=MXSODhK_VS8

Once you do this the exported file should be good to go.

Referencing your Ticket ID#:15403
Thanks,

Justin AdamsSupport manager
Luxion Inc
15143 Woodlawn Ave
Tustin, CA 92780
http://www.keyshot.com
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