This isn't working as expected – when I switch from C4D to Keyshot, the C4D camera is usually in a weird location (I think it defaults to 0,0,0). The animation is present, but it doesn't respect the original position so can't be used (or at least not easily). Could you take a look at it please?
Pretty sure you can try it with a primitive and a simple camera move. I tried it a few times, but I'll make something and send it over.
I did send a file ia Wetramsfer, but not sure anyone has downloaded it.
Hey Steve the Wetransfer never made it to us.