There is a bug.
Turn on the animation tab, let it be attached to the bottom part of the application. Enlarge it dragging the tabls spit line up, so the animation tab is bigger and the main working window is smaller. Then go to the material tab, and if you have a multimaterial there with some submaterials, once you open it for edditing you will get the working window autmatically enlarged and the animation tab narrowed. No further adjusting of the tab size are possible unless you restart Keyshot. And once you go to the multimaterial again it will repeat, making the annimation tab so narrow you cannot use it. So working with animation it is really a pain in the neck.
Thank you Erik. Undocking is not convinient, because in interferes with the work area (which is not scalable after the bug happens), I cannot see part of the model, or bottom of the environment tab or whatever. Need constantly to move the animation tab from one side to another in this case. As a temporary solution it might help, as well as restarting Keyshot after material edit. It is not a crusial bug, but better to be fixed.
I absolutely agree.
You can re-dock the window again, but it is an unnecessary extra step.
We will have the issue resolved as soon as possible.
Thank you! I really like .82 update with the GPU issue resolved, also it saves files way faster now. The only noticable bug for me is the tab size lock, and my favorit must-have feature I ma eager to get - to have environments sorting option. How is it possible to work without it with 50 environments - have no idea. Total chaos ))