Not sure what's happening here, but rendered on 11.1 CPU mode PSD32 and the Normals pass is not usable. There's a bit of blue and red here but not where it should be and not enough. I assume something
's not working right?
Sorry, I missed your response here. Been a bit too busy to follow up. No, this wasn't my scene, so I can't provide it. I was just sent it by someone asking for help and I noticed it was acting oddly.