KeyShot will import basic part and/or camera animations from certain CAD applications via direct import or plugins. Below you will find a list of supported applications and a list of plugins that transfer animation data. For information on how to bring in deformable animations into KeyShot, click here.
This is a list of supported CAD applications and the file format required in order to bring your animations into KeyShot.
Creo/ProE (.asm WITH .fra)
Maya (.mb, .abc, .fbx)
3DS Max (.fbx)
This is a list of plugins that will transfer your animation data from CAD to KeyShot.