In KeyShot, you have the ability to create camera path animations. However there are times that creating a camera path animation with multiple control points can cause your pre-set camera points to target a different location.
In situations like this, you may experience your Camera Path animation going in unexpected directions.
We are currently in the process of redesigning KeyShot's animation workflow. This issue and more will be solved once the new animation system is in place. Until then, below is a brief guide to correct your Camera Path Control Points
- Create your camera path as you normally would
- When finished, double-click the animation in the animation timeline to open the Animation Properties table
- Delete all except the first and last Control Points
- Recreate your movement and create new Control Points in this interface
If you are still having difficulties, please contact firstname.lastname@example.org for assistance.
Thank you for patience while we work on KeyShot's animation workflow. We will have this updated as soon as possible.